

Education:
Kazan National Research Technical University - Control Systems and Computer Science, Bachelor's degree.
Background:
Radomir wrote his first lines of code at 12 - not because someone told him to, but because he wanted to build a game. He started simple: moving objects around a scene in Unity, adding physics. Within a few months he was building complete level prototypes. Along the way he picked up Python, learned how web apps work from the database to the interface, and graduated with several fully working projects under his belt.
Today Unity is his main environment, and his knowledge of Python and web technologies helps him solve problems faster and more creatively. What makes Radomir a great teacher is that he remembers what it's like to learn from scratch - the confusion, the small wins, the moment something finally clicks. His students don't just follow instructions. They build, break things, fix them, and walk away with something real.
Personal side:
Radomir believes games are more than entertainment - they're a way to tell stories and express ideas. He's currently developing his own game from scratch: designing mechanics, writing the story, shaping the atmosphere. For him, it's a serious creative project, not a hobby.
He reads widely in both Russian and English, and deliberately compares translations with their originals to understand how meaning shifts. That literary sensibility shows up in the characters and worlds he designs.
He started learning Japanese after a trip to Tokyo, where he spent time exploring the city's gaming culture and studios. Now the language gives him access to original developer interviews and documentation unavailable in translation. His English sits comfortably at B2 level - he works with international resources without hesitation.
"Coding teaches kids the most important skill of all - how not to give up when things get hard. In my classes, there's no theory for theory's sake. Every lesson moves students toward something real: a working animation, a button that actually does something, or a game they built themselves."

Education:
Kazan National Research Technical University - Control Systems and Computer Science, Bachelor's degree.
Background:
Radomir wrote his first lines of code at 12 - not because someone told him to, but because he wanted to build a game. He started simple: moving objects around a scene in Unity, adding physics. Within a few months he was building complete level prototypes. Along the way he picked up Python, learned how web apps work from the database to the interface, and graduated with several fully working projects under his belt.
Today Unity is his main environment, and his knowledge of Python and web technologies helps him solve problems faster and more creatively. What makes Radomir a great teacher is that he remembers what it's like to learn from scratch - the confusion, the small wins, the moment something finally clicks. His students don't just follow instructions. They build, break things, fix them, and walk away with something real.
Personal side:
Radomir believes games are more than entertainment - they're a way to tell stories and express ideas. He's currently developing his own game from scratch: designing mechanics, writing the story, shaping the atmosphere. For him, it's a serious creative project, not a hobby.
He reads widely in both Russian and English, and deliberately compares translations with their originals to understand how meaning shifts. That literary sensibility shows up in the characters and worlds he designs.
He started learning Japanese after a trip to Tokyo, where he spent time exploring the city's gaming culture and studios. Now the language gives him access to original developer interviews and documentation unavailable in translation. His English sits comfortably at B2 level - he works with international resources without hesitation.
"Coding teaches kids the most important skill of all - how not to give up when things get hard. In my classes, there's no theory for theory's sake. Every lesson moves students toward something real: a working animation, a button that actually does something, or a game they built themselves."

















